If you are a programmer, you may have heard of the composition over inheritance principle. The idea is that combining simple independent parts (objects; classes; functions) gives you more flexibility, and leads to more efficiency, than connecting everything—through inheritance—to a shared origin.
Composition over inheritance does not have to apply to “business logic”. It is also beneficial to favor composition in front-end architecture and visual design (the React documentation even has a dedicated page about it).
Composition and layout
To understand how composition benefits a layout system, let’s consider an example component. Let’s say that this component is a dialog box, because the interface (for reasons we won’t get into right now) requires a dialog box. Here is what it looks like:
But how does it get to look like that? One way is to write some dedicated dialog CSS. You might give the dialog box a “block” identifier (
.dialog in CSS, and
class="dialog" in HTML) and use this as your namespace to attach style declarations.
/* ... */
/* ... */
/* ... */
/* ... */
Alternatively, these dialog styles might be imported from a third-party CSS library/framework. In either case, a lot of the CSS used to make the dialog look like a dialog, could be used to make other, similar layouts. But since everything here is namespaced under
.dialog, when we come to make the next component, we’ll end up duplicating would-be shared styles. This is where most CSS bloat comes from.
namespacing part is key here. The inheritance mindset encourages us to think about what finalized parts of UI should be called before we’ve even decided what they do, or what other, smaller parts can do for them. That’s where composition comes in.
The mistake in the last example was to think of everything about the dialog’s form as isolated and unique when, really, it's just a composition of simpler layouts. The purpose of Every Layout is to identify and document what each of these smaller layouts are. Together, we call them primitives.
The term primitive has linguistic, mathematical, and computing connotations. In each case, a primitive is something without its own meaning or purpose as such, but which can be used in composition to make something meaningful, or lexical. In language it might be a word or phrase, in mathematics an equation, in design a pattern, or in development a component.
The dialog is meaningful, as a piece of UI, but its constituent parts are not. Here’s how we might compose the dialog box using Every Layout’s layout primitives:
Using many of the same primitives, we can create a registration form…
… or a slide layout for a conference talk:
Each layout in Every Layout is intrinsically responsive. That is, it will wrap and reconfigure internally to make sure the content is visible (and well-spaced) to fit any context/screen.
You may feel compelled to add
@media query breakpoints, but these are considered “manual overrides” and Every Layout primitives do not depend on them.
Without primitive data types, you would have to be constantly teaching your programming language how to do basic operations. You would quickly lose sight of the specific, meaningful task you set out to accomplish with the language in the first place. A design system that does not leverage primitives is similarly problematic. If every component in your pattern library follows its own rules for layout, inefficiencies and inconsistencies will abound.
The primitives each have a simple responsibility: "space elements vertically", "pad elements evenly", "separate elements horizontally", etc. They are designed to be used in composition, as parents, children, or siblings of one another.
You probably cannot create literally every layout using Every Layout's primitives alone. But you can certainly make most, if not all, common web layouts, and achieve many of your own unique conceptions.
In any case, you should walk away with an understanding and appreciation for the benefits of composition, and the power to create all sorts of interfaces with just a little reusable code. The English alphabet is only 26 bytes, and think of all the great works created with that!